Game-Inspired Hylian Words
The word in the header is hailia, from the name of Hylia the goddess in the games.
hailia /haiˈli.ɑ/, noun, irregular declension, from Hylia. 1 Hylia the goddess. 2 time.
hlu /hlu/, classifier, from hailia. 1 counter word for periods of time; hours, minutes, days, years, etc.
haljāvez /hɑˈljɑːvez/, intransitive verb, second conjugation, from hailia. 1 to pause or temporarily stop. 2 to rest, relax. 3 to go on vacation, holiday.
The words in this post are all ultimately derived from the name of Hylia the goddess.
Being coined directly from the games’ Hylia, hailia is the least derived of these three words. I wanted to preserve the pronunciation rather than the spelling. (Also note my URL, Archaic Hylian for “Hylian language.”) And because of its hiatus (adjacent vowels), hailia also has the distinction of being one of AH’s few irregular nouns. From a worldbuilding perspective, the most important decision I made when coining these words was incorporating the fan theory that Hylia is the otherwise unnamed goddess of time. In AH, hailia can be both a proper noun, the goddess, and a common noun, in which case it’s “time” generally.
AH uses classifiers or “counter words” that are put after all cardinal numbers and quantifers (e.g., some, a lot, no) and indicate semantic categories. Hlu is one of these counter words. It’s used when you quantify time, whether that’s hours, days, cycles, drumbeats, etc.
The verb haljāvez is not-so-distantly related to hailia (the -ez is just the infinitive marker). It’s a good example of diachronic change in Hylian because as of the time of AH or Skyward Sword it and hailia's most recent common ancestor wasn't so long before, but in later descendants of the language the two words will diverge much further. The second and third definitions of haljāvez are pretty straightforward extensions of the first and original definition.